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Games, Toys and Robots
Have you ever used a robot at school?

Games, Toys and Robots

This quiz addresses part of the requirements of the National Curriculum KS1 for children aged 5 and 6 in years 1 and 2 in Computing. Specifically it looks at some simple examples of programs, programmable robots and toys, and programs for games. It is one of 20 quizzes to help you find out about how computers work, and how they affect all our lives.

At school and at home you can use computer games, toys and robots to help you learn. This quiz is a simple computer game. Some computer games can help you with maths or history or science. Many toys have programs to make them work. Robots are like toys that you can program. The programs make robots move about and do lots of things.

1 .
Sarah is using a computer game to find out about animals in Africa. This will help her in _______ and _________.
Maths and History
English and Maths
Science and Geography
History and PE
What computer games have you used at school?
2 .
Ellie is using a floor turtle at school. The turtle is a robot. What does the turtle need to make it do what Ellie wants?
Food
Instructions
Water
Money
Codes in a program are a set of instructions
3 .
Sam and Luke each have a Roamer at school. The teacher says that she wants both Roamers to go round the classroom.

Sam programs his Roamer to go round clockwise.

Luke programs his Roamer to go round anti-clockwise.

Who is right?
Sam
Luke
Both Sam and Luke
Neither Sam nor Luke
Both Roamers go round the classroom - they just go round in different directions
4 .
In Luke’s school there is a toy robot. It is called Bee-Bot. Luke programs Bee-Bot to move round the classroom in a square. The square has sides that are each 10 metres long. Which one of these is Luke’s program for Bee-Bot?
Forward 10 - Turn Right - Back 10 - Turn Right - Forward 10 - Turn Right - Back 10
Forward 20 - Turn Right - Forward 20 - Turn Right - Forward 20- Turn Right - Forward 20
Forward 10 - Turn Left - Forward 10 - Turn Right - Forward 10 - Turn Left - Forward 10
Forward 10 - Turn Right - Forward 10 - Turn Right - Forward 10- Turn Right - Forward 10
Which one of these programs would make Bee-Bot move in a square with sides of 20 metres?
5 .
What type of computer game are you playing at this moment to help you to learn?
Warriors and Dragons
A quiz
Football game
Car chase
Will you get ten out of ten in this quiz? If not, don’t worry - try again
6 .
There are lots of computer games at school to help Sam learn. What else can Sam use to help him at school?
The internet
Books
Programmable toys
All three of these
There are lots of different ways to learn
7 .
Alice has made a computer game. She gets her friend, Sarah to try it. There is a map of the world on the screen. Sarah clicks on the Go button. The computer says: Where is the Atlantic Ocean? Sarah clicks on the wrong ocean. What does the computer say?
Bad luck, try again
Stop playing this game
Wrong!
Stupid!
Alice wants to help her friends learn, not to be nasty to them!
8 .
Lucy is at school. She is playing a game on a website. It is all about the number of legs different minibeasts have. This will help Lucy with her:
History
Geography
Writing
Science
It will also help Lucy with her reading and her numbers
9 .
The Roamer is a toy robot. Sam and his friends can program the Roamer to move about. The Roamer has wheels. It also has a small motor inside it. Where does the power come from to make the Roamer move?
Electric batteries
The carpet
Food
Sweets
Lots of toys use batteries to make them work
10 .
Sam is at school. Sam and his friends are playing with a toy robot on the floor. The toy robot is called a Roamer. Sam can _______ the Roamer to move about.
Push
Program
Pull
Bend
Have you used a Roamer?
Author:  David Bland

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